Ie generally my games load up at 4000 to 1100 mb/sec from hdd Lowest is 110mb/sec(avg ) or 1100mb/sec prefetched/ or 4000+mb/sec(prefetch/supercache 5 So basically c read speeds are lowest speed 1100mb/sec = highest read speed is 5700mb/sec The 2tb hdd (games) gets 110mb/sec avg (hdtach) super cache5 (2.5g) at 3000/5700mb/sec + eboostr ram cache+ ram drive cache (4+9g ram) get 3000/5700mb/sec read, then eboostr 80g cache get 1100mb/sec The raid drive c/ w get 1100mb/sec + with supercache 5 (3.4g) get 3000-5700mb/sec read 2 volumn of (120x2) of which 80g is used to cache hdd (3tb)Ģx 830g ssd in raid 0 (z68) 2 volumn c:\160g w:\(80g) N i use a 8g ram drive to add to eboostr cache (primo ram drive ult) I use extra ram (32g) to setup a supercache 5 for my hdd + ssd + eboostr pre fetch(superfetch) to cache my hdd What are you're thoughts about this?, would this be something you would consider ? I feel its quite a usable alternative to a second SSD or even an alternative to RAID0 for those of us who don't want to spend any more money or risk data loss. Obviously keeping the files on the local machine would benefit from less wait time during the mirror copy process at boot. The PRO's of this would be self evident when you take into account the more premium speeds of RAM and the latency compared to a HDD. You could still have a RAID0 Game HDD config with 128kb stripe size or you could go extreme and use you're carefully planned local network storage to keep the main data, with the excess ram you could use the RAM to launch the stuff you actually use on a daily basis.
The cons of such is that anything stored on the RAM Drive is lost when the system is powered down so to prevent this I would use an alternative method instead of backing up what was on the RAM Drive I would instead use the the Physical Disk HDD as the main storage for the games then when the system boots up it would run a script to mirror latency sensitive games such as MMO's and Skyrim generally a couple of Games you often play the most to the RAM Drive and then launch the games from the RAM. You might want to keep 16GB dedicated to the system which is abundant for most of us but with 32GB or even 64GB the rest of this can be utilized by creating a RAM DRIVE. The potential is there and is no longer a pipe dream of the yesteryear now that consumer level has the capacity to support daily use of an alternative such as this which was previously reserved for latency critical server workloads. I see that having 64GB of ram as having alternatives to using another SSD and being able have slower cheaper HDD storage with the data present on physical disk which is then is selectively mirrored to one or more RAM Drives created using excess Physical Memory. My opinion to this is while people generally buy RAM in amounts that are what they would need with some extra left over, I look at it with a different view. We all know that RAM-DRIVE's are not new, but with consumer level equipment getting cheaper per GB and RAM being available in excess of 32GB for most modern motherboards where does that leave us in terms of storage options.